Bunny vs. Carrot
We are sorry. This was submitted for the Unexpected Jam, but this is not an unexpected game. It feels like every boss these days is a carrot, and what do we make? A freaking carrot boss. Plus you play as Samurai Bunbun, a bunny, but like, EVERY bunny character these days is a samurai. Totally unoriginal. And let's not even get started on the ending animation....YAWN. Not worth the trouble whatsoever...
In all seriousness, we had a lot of fun making this game in about 3 calendar days and hope you enjoy! We have plans for Samurai Bunbun in the future and would love to hear your thoughts about what you'd like to see. We definitely foresee improvements to the UI, as well as additional special abilities you can collect throughout a campaign.
Controls
Keyboard and gamepad controls! Gamepad use recommended for the best experience.
If you'd like to test out the movement without fear of dying, you can do so on the title page without taking or giving damage :)
Also, dashing can only be done once a second.
Keyboard
Recommended:
WASD + SPACE + ENTER
OR
arrow keys + left shift + Z
- Move with arrow keys OR WASD keys
- Dash with SHIFT or SPACE
- Attack with Z or ENTER
Controller
- Move with left joystick
- Dash with right trigger
- Attack with A on xbox controller, X on playstation controller
Credits
- Programming: Patrice Metcalf-Putnam
- Art: Juan Rodrigues
- Music and Sound: Christopher Busby, Jr. (Kapden)
Status | Prototype |
Platforms | HTML5 |
Authors | Patrice Metcalf-Putnam, Juan Rodrigues, Kapden |
Genre | Action |
Made with | Godot, Aseprite |
Tags | 2D, Animals, Bullet Hell, bunny, carrot, Godot, Pixel Art |
Development log
- Bug fixes, Control Improvements, and Styling, Oh My!Sep 14, 2020
Leave a comment
Log in with itch.io to leave a comment.