Bug fixes, Control Improvements, and Styling, Oh My!
Thanks to those who have already played and commented!! We've made a ton of tiny tweaks to make the game a better experience overall.
Difficulty Changes
Due to feedback, we've made normal difficulty a little less tricky, so now bullets don't cause as much harm. We've also made the boss rotation speed change depending on difficulty.
Bug Fixes
You used to be able to attack and take carrot bomb damage while on the title screen 😅. You can still move, practice attacks, and dodge carrot bombs on the title screen, but neither you nor the boss can take damage. We liked the idea of keeping the movement as a way of providing a no-stress practice arena. 😃
Control Changes
Major game-feel change to attacking, so it's now easier to dash in and slashy slash the boss for a cheeky attack and run, plus an update to the attack hit box. Minor change to controls so they're not locked for a full second at start of game.
- SPACE is now a dash control option instead of attack
- ENTER is now an attack control option
Misc UI Changes
- Bunbun's health meter is now red for better visibility against the farm background
- Can now fullscreen the game
Files
Bunny vs. Carrot
Samurai Bunbun fights fire with sword in this short bullet hell
Status | Prototype |
Authors | Patrice Metcalf-Putnam, Juan Rodrigues, Kapden |
Genre | Action |
Tags | 2D, Animals, Bullet Hell, bunny, carrot, Godot, Pixel Art |
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