The Non-Update Update


tldr: Exciting things happening...but not for a while. Gonna remake the game in Godot 4, focusing on kickass Android, PC, and Linux builds.

When I started this game, it was a solo project, intended to be a more interesting way to get back in touch with my tech skills when preparing for technical interviews. Then my husband came on the project, and we got some friends to help out with art and music a bit, and then the focus was on building a comprehensive tutorial/demo for Seattle Indies Expo 2021 (which we got in!)...but the base of the game remained the spaghetti-coded mess I started with as a rusty dev learning Godot Engine for the first time, along with all the other slapdash solutions thrown in for just trying to make things work for a demo. Technical debt is real. 

And then Godot 4 came out...and y'all, there are some real shiny things in there that make a lot of things easier. And I like shiny things. Like, a lot.

We really believe in the game, and so many of you have mentioned how you've played it for literal hours! We very much want to release it, but we want to do it right. 

Therefore, we've decided to remake the game, with some major improvements, in Godot 4, focusing on mobile-first development. Because of silliness requiring macs to build for iOS, that means Android for us. Don't worry, we'll still make sure the game functions well for PC and Linux, and we're not going to make the game some kind of pay to play mobile mess. Playtesting the game, it just feels the best with a finger on a screen, optimizing that queue line and distracting Snowball, and it's easier to make a mobile game work on PC than the other way around. We might also eventually release on iOS if we get enough revenue to cover a Mac purchase!

There are A LOT of other improvements we're looking to make, but we first need to get a solid game foundation in place before playing around with things like store customizations 👀

Thank you for your continued interest and support!

Patrice

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